Gems

Everyone plays with a gem. Passives are always on, abilities go on cooldown. Kills charge your gem with energy (up to 10), deaths drain it.

Strength

Hits harder the lower your health gets.

Passives

  • Permanent Strength
  • Bloodthorns: up to +3 hearts of damage at low HP

Abilities

NullifyFrailerShadow StalkerChad Strength

Life

Heals you over time and makes golden apples better.

Passives

  • Regenerates hearts over time
  • 2-3x damage to undead
  • Stronger golden apples

Abilities

Circle of LifeHeart LockVitality VortexDrainer

Astra

Some hits pass right through you, and kills give you extra hearts.

Passives

  • Chance to phase through hits
  • Soul Absorption: bonus hearts on kill
  • Soul Guard saves you at 2 hearts

Abilities

Astral DaggersAstral ProjectionDimensional VoidUnbounded

Flux

Arrows that stun, plus a beam that can one-shot a stunned player.

Passives

  • Shocking arrows stun targets
  • Flow State speed boost
  • Immune to charged creepers

Abilities

Flux BeamKinetic BurstFlashbangConduction

Wealth

Your armor repairs as you fight and theirs wears out faster.

Passives

  • Luck and villager discounts
  • Armor mends on every hit
  • Chips enemy armor durability

Abilities

PocketsItem LockUnfortunateRich Rush

Puff

Double jump, no fall damage, and anyone you hit goes flying.

Passives

  • Double jump
  • No fall damage
  • Launches players you hit

Abilities

DashBreezy BashGroup Bash

Speed

Permanent Speed, and soul sand doesn't slow you down.

Passives

  • Speed I-II
  • Soul sand can't slow you

Abilities

BlurSpeed StormSedativeTerminal Velocity

Fire

Fire can't hurt you, and you get a fireball and a meteor shower.

Passives

  • Fire resistance
  • Auto-smelts ores

Abilities

FireballCozy CampfireCrispMeteor Shower